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(Redirected from Zoombinis: Logical Journey)

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Zoombinis
Genre(s)Educational, puzzle
Developer(s)TERC and Broderbund (1996)
The Learning Company (formerly SoftKey) (2001-2)
TERC, FableVision, and Learning Games Network (2015+)
Publisher(s)Broderbund (1996)
The Learning Company (2001-2)
TERC (2015+)
Platform(s)Windows, Mac OS, OS X, iOS, Android
First releaseLogical Journey of the Zoombinis
March 1996
Latest releaseZoombinis
August 2015

Zoombinis is a series of educationalpuzzle computer games that were originally developed by TERC and published by Broderbund until The Learning Company (formerly SoftKey) bought Broderbund in 1998 and took over developing and publishing the series in 2001. The series consists of three games: Logical Journey of the Zoombinis (1996), Zoombinis: Mountain Rescue (2001), and Zoombinis: Island Odyssey (2002). On August 6, 2015, Logical Journey was updated and re-released (as Zoombinis) for tablets and modern operating systems by TERC, FableVision, and Learning Games Network.[1][2] The series focuses on the Zoombinis, small blue creatures each with different appearances and personalities, which the player must guide through strange puzzle-filled lands.

Logical Journey of the Zoombinis (1996)[edit]

Creating Zoombinis at Zoombini Isle

Zoombini Isle, the Zoombinis' homeland, has been taken over by the evil Bloats. The Zoombinis flee but end up in a mysterious and treacherous land. Players must guide the Zoombinis through this land to reach the safety of Zoombiniville, a land of hope and prosperity for the Zoombinis. The game was made in 1995, and released in 1996.[3]

Gameplay[edit]

The player starts at Zoombini Isle, where they assemble a team of 16 Zoombinis, picking from 5 different options each in hair, eyes, nose color, and footwear, for a total of 625 possible combinations. Each combination can be used twice in the game. The player then has to do a series of minigames, helping the Zoombinis traverse through dangerous places until they reach the next location on the island. By the end of a minigame, a number of Zoombinis may be left behind. At the end of a section, the Zoombinis can rest at a campsite and be stored to join another group of Zoombinis if there are fewer than 16 Zoombinis left. From the first campsite are two branching roads that take the Zoombinis to two different areas of the island and eventually join up at the second campsite before traversing to the final section of the island. At the end of the final section lies the target destination Zoombiniville. For each group of Zoombinis that make it through a section with all 16 in their group a monument is added to Zoombiniville. The game is won when 625 Zoombinis make it to Zoombiniville.

Zoombinis Mountain Rescue (2001)[edit]

After the foundation of Zoombiniville, the Zoombinis find peace once more, until a small group of them get trapped inside a cave seeking shelter from a storm. They meet up with strange creatures called Boolies who occupy a city known as Booliewood. As a result of the storm, the Boolies have been scattered across the land, and their mayor, the Grand Boolie Boolie, has disappeared. The goal of the game is to rescue a total of 400 Boolies and bring them to Booliewood to return the Grand Boolie Boolie.

Gameplay[edit]

The player begins in Zoombiniville, where they assemble a team of 16 Zoombinis. Like the previous game, the player has to get as many of the 16 Zoombinis through the minigames as possible, by making use of the Zoombinis' different characteristics in accordance to the patterns and principles of the minigames. Some of the minigames however require only the player's logic, regardless of the Zoombinis' characteristics. After all minigames are completed on a part of the land, the player progresses to play more minigames on the next part of the land. The gameplay takes more of an adventure game approach, as the number of Zoombinis on a part of the journey differ throughout different parts of the game after each checkpoint between Zoombiniville and Booliewood. The checkpoints are where Zoombinis that do not make it through minigames return to. The player also has the option to send the Zoombinis on different routes from checkpoints across the land to complete different minigames.

Zoombinis Island Odyssey (2002)[edit]

Long after the take over of Zoombini Isle at the hands of the Bloats, the island was completely stripped of its food and plant life, leaving the Zerbles and native moths hungry and forcing the Bloats to evacuate. A seagull informs the Zoombinis, who live in Zoombiniville. After an expedition of Zoombinis survey the damage on the island, they decide to bring caterpillars to restore balance to the island's chain of life.

Gameplay[edit]

The player begins by creating a group of 12 Zoombinis, which can be customized. The player must then complete different puzzles, such as growing berries and breeding moths, to eventually restore the ecosystem of the island. This game incorporates science concepts as well as math concepts into the puzzles, including intersection of rates, cryptography, astronomical time, Venn diagrams, and Punnett squares, as well as some reincarnations of puzzles from Logical Journey. The graphics have again received an update. The Zoombinis are fully 3-D, but their features no longer affect gameplay. When the Zoombinis release 224 Zerbles into the wild, the game is won.

Educational effects[edit]

As a computer game, Zoombinis is an entertaining activity for students from elementary to middle school. However, as an educational tool, Zoombinis stands above many other mathematical, analytical, and logical educational methods. The game works with problem solving through mathematics, deduction, and hypothesis testing primarily by clearly stating the goal of the problem at hand, with the option to either deduce for one's self or learn from with gameplay strategies for success.[4]

Mathematical aspects[edit]

The different games a player encounters when trying to get the Zoombinis from Zoombini Isle to Zoombiniville represent many mathematical characteristics. 'Pizza Pass', 'Allergic Cliffs', and 'Stone Cold Caves' exercise the sorting, grouping, and comparing of information. 'Captain Cajun's Ferryboat', 'Stone Rise', and 'Titanic Tattooed Toads' reinforce ordering, linking information, and problem solving. 'Fleens!', 'Mudball Wall', and 'Hotel Dimensia' emphasize graphing and mapping, while 'Lions' Lair', 'Mirror Machine', and 'Bubblewonder Abyss' train the player in sorting, organizing, and algebraic thinking.[5]

Deductive reasoning[edit]

Sub-games such as 'Allergic Cliffs' and 'Stone Cold Caves' require the player to find patterns and arrangements of the Zoombinis in order to pass the obstacle. Each game also has a select number of attempts which may be failures before a Zoombini is taken back to the beginning of a path segment (to Zoombini Isle, or to the base camps of Shelter Rock and Shade Tree), giving an incentive for the player to think critically and not randomly guess answers. As a result, these games enable players' deductive skills while also enforcing strategic efficiency.[5]

Hypothesis testing[edit]

Players also encounter critical thinking with testing and observing different logical outcomes in 'Pizza Pass' and 'Mudball Wall'. By examining the varying characteristics of toppings on a pizza and the number and color of dots on a wall, the player can experiment with the correct patterns to get the Zoombinis to the next level. Similarly, with the deductive reasoning sub-games, these exercises discourage random guessing by giving only a few options to fail before losing a Zoombini.[5] However, with the games that involve more hypothesis testing, the incorrect guesses remain on the screen in a categorized pile so that the player might learn from previous attempts to come to the correct conclusion.

Game effectiveness with students[edit]

With the game's release in the Spring of 1996, through its continued use in the present, observations of the game have shown it to be efficient and useful for students and teachers alike. As a learning tool, the game is fun and interactive for children born into the continuously evolving technological era of 2016. The characters are generalized, but still have a cartoonish look to entice any young person who wants to learn, and the format of the game inspires group work. The communication created between two or more players talking about how to find the right kind of pizza or nose, eyes, and hair matching Zoombini is a simple and effective way that students have fun learning with the game.[6]

Awards[edit]

YearNominee / workAwardResult
2003Zoombinis Island OdysseyBologna New Media AwardWon[7]

References[edit]

  1. ^Takahashi, Dean (2015-02-17). 'Nonprofit brings back Zoombinis educational game and launches Kickstarter'. VentureBeat. Retrieved 2016-04-16.
  2. ^Shao, Yiqing (2015-02-18). 'Zoombinis App to Be Released for Tablets and Desktop'. Boston magazine. Retrieved 2016-04-16.
  3. ^'Logical Journey of the Zoombinis.(Broderbund)(The Learning Arcade) (Software Review)(Brief Article)(Evaluation)'. Computer Shopper (subscription required). Archived from the original on 2014-06-29 – via HighBeam Research.
  4. ^MURRAY, MEGAN; MOKROS, JAN; RUBIN, ANDEE (1999-01-01). 'Mathematically Rich, Equitable Game Software'. Mathematics Teaching in the Middle School. 5 (3): 180–186. doi:10.5951/MTMS.5.3.0180. JSTOR41180770.
  5. ^ abcMoss, Thomas P. (2004-01-01). Playful thoughts: A study of the effects of 'Logical Journey of the Zoombinis' on elementary students' mathematical attitudes and reasoning skills (Ed.D. thesis). United States -- New York: Teachers College, Columbia University. ProQuest305209226.
  6. ^Rubin, Andee et al. What Kind Of Educational Computer Games Would Girls Like?. 1st ed. Massachusetts: TERC, 1997. Web. 16 Nov. 2016.
  7. ^'Mathematics - Zoombinis'(PDF). Digital Art Bin. Sunburst: 30. 2008. Archived from the original(PDF) on 1 December 2017. Retrieved November 22, 2017.

External links[edit]

  • Zoombinis series at MobyGames
There
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Zoombinis&oldid=1010667167#Logical_Journey_of_the_Zoombinis_(1996)'
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Apple Archive

- 2002.06.28

One of the most frequently forgotten operating systems is BeOS,the Be Operating System. This operating system was originallydeveloped for the unique BeBox, later rewritten for the PowerMacintosh, and finally ported over to the x86 platform. In the enddevelopment was only for the x86.

As one of their last efforts to show the world how great BeOSwas, Be released a free version of their OS known as BeOS 5Personal Edition. This version could be installed from withinWindows 95, 98, Me, NT, or 2000 and would not effect the Windowsinstallation.

To run the OS, you could simply click on the 'Start BeOS 5' iconin the Start menu. This would then launch you into BeOS, or, inWindows 2000, ask you to insert the startup disk (which it wouldcreate during the actual installation) and then restart yourcomputer.

After the BeOS 5 splash screen, you would see the desktop - orthe 'Tracker,' as Be calls it. At first glance, it doesn't lookmuch different than Windows or the Mac OS. Open up a window, andyou will an immediate difference, however. The window's yellowtitle bar acts more like a tab - it doesn't cover the entireexpanse of the window.


Reduced screen shot. Click image to see full sized 800 x 600, 136Kimage.

Like Windows and Mac OS X, the windows support solid/activewindow dragging and resizing. As in Windows, the menu bars arepositioned below the title bar of each window.

Like the Mac OS, hard drives appear on the desktop. Shortcutscan be placed on the desktop, just like in other operating systems,and you can change the desktop picture or pattern, just like anyother graphical OS currently available.

But what is actually different about BeOS? First of all,it is fast. In fact, it is the fastest full-featuredoperating system that I have ever used. Windows open instantly, andmy favorite: Double click an MP3 file and it will open Media Playerand start playing with no delay whatsoever.

Want to browse the Internet? NetPositive opens like it is justanother folder. In fact, all applications open so quickly thatyou'd just think they were folders. This, to me, is how anoperating system should act.

Unfortunately, there are some downfalls that come with BeOS 5.There are many Ethernet cards and modems that will never besupported (my Network Everywhere NIC happens to be one of them), soif you want to get online, you may have to buy a different NIC ormodem.

I Hope There's Pizza In Heaven Mac Os 11

Why do I say 'never supported'? Because Be, Inc. is out ofbusiness. Running BeOS means that you have no support or otherassistance available. Some drivers are able to be downloadedonline, but for most things, you're on your own. While it supportsUSB on the PC, the Mac version does not work with USB or FireWirecards, and is only compatible with a small amount of 603e and 604ebased PowerMacs and clones.

This doesn't mean you can't use BeOS if you have compatiblehardware. There are loads of free applications available, justwaiting for you to download them. Check out www.bebits.com for some ofthem. You can even get themes to customize the user interface andthe Be menu.

The greatest thing about BeOS is that it does not require a fastcomputer. According to the documentation, a Pentium 90 PC with 32MB of RAM is enough. That means that it may work in Virtual PC onthe Mac. Keep in mind that I haven't tried this, and if you want totry it, it would be 'unsupported' (If you get it working, I'd loveto know).

I believe that BeOS was the best desktop OS ever made (and Iknow some of you will argue with me), however it really never madeit. What manufacturer would risk ruining their company byinstalling BeOS instead of Windows on their machines? Why shouldApple sell machines with BeOS when they already make the MacOS?

Now that Palm and Be are one, I hope to see some BeOS relatedelements become part of Palm OS 6.0 (hopefully coming in 2003).Because it was designed to be a multimedia OS, it should be able touse whatever power Palms have efficiently so that they can competebetter with Pocket PC offerings.

Further BeOS Reading on LEM

  • Apple's Next Direction,Dan Knight, Mac Musings, 1999.08.02
  • BeOS or NeXT: Did Apple Makethe Wrong Choice?, Jonathan Ploudre, Back & Forth,2001.04.16
  • BeOS or NeXT: The RightChoice, David Puett, My Turn, 2001.04.18
  • BeOS and BFS, JonathanPloudre, Back & Forth, 2001.04.20
  • User Interface: Mac vs.BeOS, Jonathan Ploudre, Back & Forth, 2001.04.23
  • Using BeOS on a Power Mac: Amodern OS for an older Power Mac, Jonathan Ploudre, Back &Forth, 2001.04.30
  • NeXT: Apple's RightChoice, Jonathan Ploudre, Back & Forth, 2001.05.07
  • Why BeOS Was So Different,Dan Knight, Mac Musings, 2002.01.02
  • Why BeOS Lost, Chris Lozaga,My Turn, 2002.04.03. BeOS was a great operating system, but youcan't blame Microsoft, Apple, or NeXT for its failure.

Low End Mac is an independent publication and has not been authorized,sponsored, or otherwise approved by Apple Inc. Opinions expressed arethose of their authors and may not reflect the opinion of CobwebPublishing. Advice is presented in good faith, but what works for onemay not work for all.
Entire Low End Mac website copyright ©1997-2016 by Cobweb Publishing, Inc. unless otherwise noted. Allrights reserved. Low End Mac, LowEndMac, and lowendmac.com aretrademarks of Cobweb Publishing Inc. Apple, the Apple logo, Macintosh,iPad, iPhone, iMac, iPod, MacBook, Mac Pro, and AirPort are registered trademarks of AppleInc. Additional company and product names may be trademarks orregistered trademarks and are hereby acknowledged.
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